Protospiel events are big game design parties. Most of the attendees are authors, carrying work that varies in completion from “heading to the printer” to “thought of it this morning.” Playtesters–people who attend to play and nothing else–will be milling about. Publishers will be scouting for the jewels among the mass. No matter what your role, everyone will be playing a variety of games, offering feedback, impressions, and suggestions.
Successful playtesting comes in three parts–good preparation, good execution, and good resolution. Here are detailed looks at each part.